Showing posts with label G.I Rendering Techniques in 3Ds Max. Show all posts
Showing posts with label G.I Rendering Techniques in 3Ds Max. Show all posts

Monday, January 17, 2011

G.I Rendering Techniques in 3Ds Max

G.I Rendering Techniques in 3Ds Max

G.I Rendering Techniques in 3Ds Max

Tutorial Details
  • Software: 3Ds Max
  • Difficulty: Beginner
  • Completion Time: 1-2 hours
  • Scene File: GI_Test_Scene.zip

Final Product What You'll Be Creating

Model presentation is a crucial step for every artist when building their portfolio. In this tutorial, Ben Tate takes us through a few techniques for creating a global illumination or “clay” render using 3Ds Max and it’s 3 common render engines – the scanline renderer, Mental Ray and finally V-Ray. He’ll also look at implementing additional lights, adding color variation, removing noise, and how to add image based lighting using HDRI images.


Video 1

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


Video 2

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Video 3

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.