Monday, January 17, 2011

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 1

Tutorial Details
  • Program: 3ds Max
  • Difficulty: Advanced
  • Completion Time: Several hours

Final Product What You'll Be Creating

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

In this first part of the series, Laurens takes you through the first planning and design steps, such as gathering inspiration, collecting reference, and fleshing out the idea, and then demonstrates how to get started with the first rough blockout of the model.

This tutorial is Day 1 in a series


Tutorial Details

  • Difficulty: Advanced
  • Techniques Covered: Reference and inspiration gathering; Initial blockout
  • Completion Time: 1- 2 hours
  • Software/ Hardware Requirements: 3D application capable of low and high poly modeling; Dual core PC and recent (GeForce 8 level) graphics card
  • Introduction

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Tutorial Video

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    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 2

    Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

    In this second part of our mammoth series, Laurens will show you how to add technical details to the blockout (created in part 1) that was used to define the final proportions and design. A big focus of this part of the tutorial will be how to use and interpret reference when creating mechanical components, as well as understanding what you are effectively modeling.

    This tutorial is Day 2 in a series

    Final Effect Preview

    Tutorial Details

  • Difficulty: Advanced
  • Techniques Covered: Reference and inspiration gathering; Initial blockout; Low & high poly technical modeling
  • Completion Time: 3 – 5 hours
  • Software/ Hardware Requirements: 3D application capable of low and high poly modeling; Dual core PC and recent (GeForce 8 level) graphics card
  • Introduction

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 1

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 2

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 3

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 3

    Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

    In the series’ biggest part yet, we’ll be diving straight into highpoly modeling with the most challenging part of the car, the gigantic, supercharged Hemi 540 engine and its transmission! Through this, you will learn that modeling something as complex as an engine is not an impossible task!

    This tutorial can be followed as part of the larger series, but it can also be viewed as a standalone tutorial for creating an impressive highpoly engine block. It even includes a bonus video that explains how to make a nice render setup for this sort of highpoly mechanical work!!

    Final Effect Preview

    Tutorial Details

  • Difficulty: Advanced
  • Techniques Covered:High poly technical modeling
  • Completion Time: 6+ hours
  • Software/ Hardware Requirements: 3D application capable of low and high poly modeling; Dual core PC and recent (GeForce 8 level) graphics card
  • Video 1

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 2

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 3

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Bonus Video

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 4

    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 4

    Tutorial Details
    • Difficulty: Advanced
    • Techniques Covered: High poly technical modeling
    • Completion Time: 2 - 3 hours
    • Software/ Hardware Requirements: 3D application capable of low and high poly modeling; Dual core PC and recent (GeForce 8 level) graphics card

    Final Product What You'll Be Creating

    Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

    This tutorial is Day 4 in a series

    Now in the fourth part of our mammoth series, we will follow Laurens as he completes the high poly mesh of his hot rod, all the while making sure that is will be suitable for baking onto a low poly realtime model.

    Video 1

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 2

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 3

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 5

    Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 5

    Tutorial Details
    • Difficulty: Advanced
    • Techniques Covered: Low poly technical modeling
    • Completion Time: 2 - 3 hours
    • Software/ Hardware Requirements: 3D application capable of low and high poly modeling; Dual core PC and recent (GeForce 8 level) graphics card

    Final Product What You'll Be Creating

    Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use.

    This tutorial is Day 5 in a series

    Now, in the fifth part of our mammoth series, Laurens will demonstrate how to carefully design your low poly model in the most efficient way possible, while still being optimal for baking the details from your high poly model into a normal map texture.

    Video 1

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 2

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 3

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 4

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Video 5

    Download

    Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

    Completed This Project....

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