Head Modeling With 3D's Max By Hatice Bayramaglu Part I
A very high quality detailed modeling tutorial that start from a sketch and conclude with a finished 3d head model made by me. This tutorial will describe how I modeled my character from a sketch. I will not go into great detail, as I’m assuming that the reader has some basic knowledge of modeling in any 3d software.
Step 1: Let’s begin the modeling process with a sketch work. You can use my sketch for your own projects. The method I used here is called edge loop modelling. This tutorial written for 3dsmax but also useful for other 3D software like Maya. Well I collected some photos as a reference , but I did not want to produce in accordance with anyone. I just want to model a person in my imagination. So I draw some sketches and then I began modeling process.
Step 2: Start with a plane. Select one of the edge. With the edge selected hold down the SHIFT button on your keyboard and move the edge to the right.
Step 3: Select the same edges as above and weld them and pull a little them inward.
Step 4: We are not modeling from just one viewport, so don’t forget to check the model from all viewports.
Step 5: Select the edge according to the picture, then extrude.
Step 6: Extrude the edges in front viewport, move and scale edges so they match the image.
Step 7: Then choose a polygon on your model and copy with Shift.
Step 8: Make the extrusions shown in the same was as we have been doing and adjust vertices as required.
Step 9: Again don’t forget to check the model from all viewports.
Step 10: Continue the extrusions, this time at more an upwards angle. Adjust vertices as needed.
Step 11: Select the neck edges according to the picture and select vertices, then choose weld.
Step 12: Select the vertices in the front viewport then move slightly to the right.
Step 13: Control the bottom edges.
Step 14: Extrude the edge and reposition vertices.
Step 15: Adjust the new vertices as shown in the picture by the red dots.
Step 16: Keep going modelling as you see on the screenshots.
Step 17: Select the edge and move it along x axis.
This is the end of Head modeling with 3dsmax Part-I
This is the second part of the Head modeling tutorial with 3dsmax. This tutorial can be used with other 3d software like Maya.
Step 1: Now start modeling the ear. With the selected edges, extrude and reposition the vertices.
Step 2: We are not modeling from just one viewport, so don’t forget to check the model from all viewports.
Step 3: Select the edges according to the picture then extrude. 3D Studio Max allows you to extrude edges quickly and easily by holding down shift and dragging the edge where you want it.
Step 4: When you are modelling the ear look for real reference pictures as these will help create a better ear structure.
Step 5: Rearrange vertices a little and then select the red polys and extrude them upwards.
Step 6: Select the red edges and extrude them and rotate as shown.
Step 7: Now adjust the vertices shown in the picture. Don’t worry if it doesn’t match up perfectly with the blueprints. We will be tweaking it later.
Step 8: Go back to edge mode and hold down shit and drag the edge out again and adjust the vertices. Keep doing this until you have the shape shown in the picture.
Step 9: And now I do think I have finished the ear modeling. At this time you must pay attention to the proportion of the ear model and topology.
This is the end of Head modeling with 3dsmax Part-II
Head Modeling With 3D's Max By Hatice Bayramaglu Part IIIThis is the third and last part of the Head modeling tutorial with 3dsmax. As you see I use 3dsmax for modeling process but you can use Maya if you want. And I would like inform you that I’m going to make a new tutorial about nose modeling and add some detailed pictures and explanations on new tutorial. Now let’s continue modeling character
Step 1: Select the edges according to the picture then extrude.
Step 2: Select the edges according to the picture then extrude. 3D Studio Max allows you to extrude edges quickly and easily by holding down shift and dragging the edge where you want it. You really will appreciate this feature more as you build the head model icon smile Head modeling with 3dsmax by Hatice Bayramoglu Part III
Step 3: Select the same edges as above and weld them and pull a little them inward.
Step 4: Go back to edge mode and hold down shit and drag the edge out again and adjust the vertices. Keep doing this until you have the shape shown in the picture.
Step 5: Now, using the previous method, extrude out the edges shown in red in the direction or the arrows. Adjust vertices as needed.
Step 6: Then choose a polygon on your model and copy with Shift.
Step 7: Move the edge in the perspective viewport and reposition the vertices.
Step 8: Make the extrusions shown in the same was as we have been doing and adjust vertices as required.
Step 9: Adjust the new vertices as shown in the picture by the red dots.
Step 10: Continue the extrusions, this time at more an upwards angle. Adjust vertices as needed.
Step 11: Select the polys or edges as shown and scale them up as shown.
Step 12: Select the vertices in the front viewport then move slightly to the right.
Step 13: Well it looks good but the sides look like they need a little tweaking. Now move the edges outwards to give more nice shape.
Step 14: Try modeling the nose correctly.
Step 15: Control the bottom edges.
Step 16: Select the edge and move it along x axis.
Step 17: Now model the mouth. Dont forget with the same method.
Step 18: Now I continue to model the mouth. Here as you see max modeling is very easy
Step 19: Now I choose the vertices and weld them. Do same with your character. Ah by the way you can give a different colour for your character. You may ask now why I am using blue color instead of grey well I don’t know why
Step 20: Ok now Now you need to do a series of extrusions to get the basic shape of the wheel arch. Go into “Edge” mode and select one of the edges shown in green. Hold down shift and drag it in the direction of the red arrow towards the nearest guide line.
Step 21: And you really should pay very much attention to the modeling part of the 3D because this will affect the final result.
Step 23: If the modeling part is well done than the texture will display correctly and there will be no unwanted artifacts. And also keep in mind to do everything by scale, keep the proportion of objects.
Step 24: I continue modeling now I choose an edge and I’m pulling it and trying to give the main shape.
Step 25: Select two vertices, then choose connect.
Step 26: Do it any way you see fit. As usual, make sure you tweak the vertices to get a nice shape.
Step 27: Correct the vertices as you see below.
Step 28: Try to make the upper lip edges curved.
Step 29: Your mouth model should look like this.
Step 30: Chose border and move the edge along y direction. And move vertices until you’ve got a rough shape for the eye area.
Step 31: Start tweaking until it looks like what you want.
Step 32: Ty to give it’s real form. Rearrange vertices a little and then select the soft selection tool and do as you see on the image. Pull down the edges a little upwards.
Finally our character is finished. I hope you don’t think that by reading this tutorial it will be the same as by actually doing it. But I do think you will get nice result so please at every step work very carefully on the line of the head topology. Ah and here’s the final image, I hope you found my tutorial interesting.